I think the scope that I have set for myself and this little project began to hit home when I started to do the population portion of the Medieval Demographics article. Either this project is way too ambitious or I'm doing something wrong... I think both statements are true. In the last post, I complained about getting hung up on some of the little details of distance and size and math and such. I was able to clear my little self imposed hurtles and produce a basic map using Fractal Mapper that I thought was a good start. That's when I got to looking around the Googs for how much distance should be between each village and town and city. Someone asked the very some questions I was asking in a forum somewhere and they were pointed to the Fantasy GURPS Localities section of the book. Luckily, I have a copy since I love buying PDF copies of RPG systems and never playing them :) The Localities section proved to be exactly what I was looking for... or so I thought.
Fantasy GURPS thinks that all villages are within walking distance of each, sometimes no more than a couple of miles apart. Larger villages and towns were pretty close together as well. In fact, Fantasy GURPS had a lovely little picture of this very concept...
I got to thinking about how very... small of an area that would fill on a 800,000 square mile continent. Funny thing, I actually took the picture above and shrank it down to what I thought was accurate and placed it on the hex map I made in the last post... it looked like the perspiration of a snot rocket that I could have shot at the map. IT WAS SO tiny! It was so tiny that I think I would only have a finger digit sized area that has towns and cities and stuff... I think I messed up somewhere.
So now that I think I screwed up and I've kind of lost interested in the Fractal Mapper option... I am going to try to use something a little... not so labor intensive. I am thinking about using the Welsh Piper's Hex-Based Campaign Design and then I would just use Hexographer for the actual mapping program. I'm sure I'll have to say about this after I mess around with it and see if I like it.